This project aimed to trace the relationship between programming language and digital media, specifically in gaming. As Patricia Harris discusses the meaning of codes in Understanding Coding with Minecraft, some specific rules should be followed in writing codes to make them functional:
...coders must know what they want the computer to do and write a plan. Coders must use special words to have the computer take input, make choices, and take action. Coders need to use logic with AND, OR, NOT, and other logic statements as keywords.
Accordingly, languages are essential to software development and determine user interactions with gaming platforms. the videogame is language-based in its essence, hence the codes run the program.
In The Prototype for the Soul I have used the codes written on January 23, 1997, by the Maxis Core Technology Group and carved/printed them onto pieces of stone. The codes demonstrate the design for the motives, feedback loop, and failure conditions of the simulated people in a video game called The Sims.
This code is an interesting example of prototyping techniques trying to define the avatar's performance as close as possible to a human’s behavior. The commands to control the avatar were designed to simulate human reactions such a suffering, stress, exhaustion, and affected. After interacting with the game for a long time, the coded emotions seem real, and the player tries to prevent the further unpleasant experience the avatar might face. The demanding relationship between the player and avatar engages the player to follow the same goal resulting in avatar's satisfaction and force them to act as a whole.
Considering the fact that the new generation who belongs to the digital era would retrieve their roots in cyberspace as their place of belonging, For the Damage Coda represents the historic quality of cyberspace. It is a monumental piece illustrating the continuous process through which the virtual experiences find their way to be a part of our everyday life reality.In the same sense, video game’s concept as an interactive digital narrative is based on non-traditional texts, and it provides a fascinating experience of interactivity in reading practices. It integrates the reader's interaction in order to produce meaning, and this process happens by means of language. The language-based quality of video games would define them as a concept and in the same sense as a piece of literature.
This project aimed to trace the relationship between programming language and digital media, specifically in gaming. As Patricia Harris discusses the meaning of codes in Understanding Coding with Minecraft, some specific rules should be followed in writing codes to make them functional:
...coders must know what they want the computer to do and write a plan. Coders must use special words to have the computer take input, make choices, and take action. Coders need to use logic with AND, OR, NOT, and other logic statements as keywords.
Accordingly, languages are essential to software development and determine user interactions with gaming platforms. the videogame is language-based in its essence, hence the codes run the program.
In The Prototype for the Soul I have used the codes written on January 23, 1997, by the Maxis Core Technology Group and carved/printed them onto pieces of stone. The codes demonstrate the design for the motives, feedback loop, and failure conditions of the simulated people in a video game called The Sims.
This code is an interesting example of prototyping techniques trying to define the avatar's performance as close as possible to a human’s behavior. The commands to control the avatar were designed to simulate human reactions such a suffering, stress, exhaustion, and affected. After interacting with the game for a long time, the coded emotions seem real, and the player tries to prevent the further unpleasant experience the avatar might face. The demanding relationship between the player and avatar engages the player to follow the same goal resulting in avatar's satisfaction and force them to act as a whole.
Considering the fact that the new generation who belongs to the digital era would retrieve their roots in cyberspace as their place of belonging, For the Damage Coda represents the historic quality of cyberspace. It is a monumental piece illustrating the continuous process through which the virtual experiences find their way to be a part of our everyday life reality.In the same sense, video game’s concept as an interactive digital narrative is based on non-traditional texts, and it provides a fascinating experience of interactivity in reading practices. It integrates the reader's interaction in order to produce meaning, and this process happens by means of language. The language-based quality of video games would define them as a concept and in the same sense as a piece of literature.